Sprocket

Beruk A.'s Martian cyborg Technomancer in Gene D.'s D20 "Vortex: Exodus" telecom space opera

Description:

Character: “Sprocket”

  • Role-player: Beruk A.
  • Species: Cyborg human
  • Occupational Class/Level(s): Mystic/Trader 3
    • Specialty/Archetype: Technomancer
    • Proficiency Bonus: +2

Campaign: Gene D.’s D20 " Vortex: Exodus" telecom space opera

  • Date revised: 18 July 2017/ “1 May 2197 A.D./C.E. or 2 Terran Galactica Era”

Combat statistics:

  • Dodge: +3 (Dex bonus)
  • Damage Resistance: 13/14 (armored long coat, vacc suit)
  • Hit Points: 14 (start at max; 3d8 hit dice + 0 Con bonus)
  • Base Attack Bonus: +5 (+ 3 Dex + 2 proficiency)
  • Damage: +1 (Melee = Str bonus)
Weapons by reach/range rate of fire damage/type ammo properties weight. cost
Grenades, EMP Str 1/2 3d6 vs. elec. 6 blast/mine 1 lb. 10 @
Grenades, flash Str 1/2 1d4 vs. Dex 6 blind 1 lb. 10 @
Grenades, sonic Str 1/2 1d4 vs. Wis 6 deafen 1 lb. 10 @
Pistol, blaster 40/120 1/3 2d8 p see below semi 3 lb. 150 cr.
Pistol, revolver 40/100 1/3 2d6 p slugs/flechettes semi 5 lb. 80 cr.
Weapon reach/range RoF damage/type ammo properties wt. cost
  • Ammo/enhancements: Railgun flechettes — 2d8 slashing; semiautomatic: RoF 1 (for aim) or 3

Attributes (bonuses and * proficient saves):

  • Strength: 12 (+1)
  • Dexterity: 16 (+3) *
  • Constitution: 10 (0)
  • Intelligence: 18 (+4)
  • Wisdom: 18 (+4) *
  • Charisma: 14 (+2) *

Skills (+ proficiency):

  • Acrobatics (Dex): +3
  • Arcana (Wis): +6
  • Athletics (Str/Con): + 1*
  • Computers (Int): +6 *
  • Craft (Dex/Int): + 3/4
  • Diplomacy (Cha): +2
  • Engineering (Int): +6 *
  • History (Int): +4
  • Insight (Wis): +4
  • Investigation (Int): +4
  • Medicine (Int): +4
  • Piloting (Dex): +3
  • Perception (Wis): +4
  • Performance (Cha): +2
  • Science (Int): +4
  • Sleight of Hand (Dex): +3
  • Stealth (Dex): +3
  • Survival (Wis): +4

Species Traits: Cyborg

  • Replacement Limb: Replacement Limb. Increase your Strength score by 1,
    to a maximum of 20. Your unarmed attacks may deal 1d4+ Strength modifier bludgeoning damage if you use your
    replacement limb.
  • Nonverbal communication: radio
  • XX

Occupational Features: Trader (Rogue)

  • Cunning Action: Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your turns in Combat. This action can be used only to take the Dash, Disengage, or Hide action.
  • XX

Archetype Features: Technomancer

  • Control Machines: A Technomancer can use Arcana and Ergokinesis to affect computers, robots, and other machinery in the same way as Telepathy.
  • XX

Feats:

  • Ambidexterity: You can use two tools at once or fight with two weapons with no disadvantage, as long as one is short.
  • XX

Psionics Points/day: 6

Power discipline point cost description
Create Energy Ergokinesis 1 small flame, spark
Control Energy Ergokinesis 2 bend energy
Energy Blast Ergokinesis 3 1d6
Energy Shield Ergokinesis 4 1d6 DR
Mind Read Telepathy 1 vs. Wis/Will
Mind Shield Telepathy 2 +1d6 to Wis/Will
Commune Telepathy 3 sending
Power discipline point cost description
Bio:

Background:

  • Homeworld/nationality: Mars Confederation (Sol 4)
  • Education/training: Independent security contractor
  • Personality: Passive-aggressive
  • Bond/code: No technology should be secret
  • Flaw: Holds grudges
  • Ethics/Alignment: Freedom (Chaotic Good)
  • Inspiration: 1

Description:

  • Gender: Male
  • Date created: March 2017/ “1 April 2197 A.D./C.E. or 2 Terran Galactica Era”
  • Age:
  • Eyes:
  • Hair:
  • Complexion:
  • Height:
  • Weight:
  • Appearance/mannerisms:
  • Image links:

Equipment:

  • Clothing:
    • Armor: Ballistic clothing (long coat), armored vacc suit (see combat stats above)
    • Duty coveralls
    • Formal wear
  • Occupational tools:
    • Belt, rappelling
    • Bugs, bug sweeper
    • Engineer’s kit: Acetylene torch, coil spanners, energy converter, flux couplers, gravitic calipers, hammer, hyperspanners, interphasic compensators, laser welder, laser wrenches, mini-fabricators, sonic tool
    • First aid kit
    • Microcomputer
    • Rations:
    • Scrambler
  • Other gear:
    • Binoculars, electronic
    • Communicator, long-range (1 AU w/o ship)
    • Holoprojector
    • TEMPEST multiscanner (telescopic, electromagnetic, microscopic, psionic, environmental, sonic, tactical) — advantage on Perception; range 10 m (30 ft.)
    • Salvage of Ru’ulok transmitter components
    • Seismic mapper
    • Sunglasses (with Google Glass-like display)
    • XX
  • Money: 150 credits
  • Transport: see ship notes
Other weapons by reach/range rate of fire damage/type ammo properties weight. cost
Weapon reach/range RoF damage/type ammo properties wt. cost
  • Ammo/enhancements:

Backstory:

Companions:

Player Characters for Gene D.’s D20 " Vortex: Exodus" telecom space opera, spring 2017:

  • Capt. James Verian/the Wayfinder [Dexter V.H.]: male Terran human scout and Ecomancer (Explorer/Mystic), with “Uplifted” tiger Hakuran
  • Sprocket [Beruk A.]: male Martian cyborg Technomancer and engineer (“near-human” Mystic/Trader)
  • Xena [Sara F.]: female “Uplifted” velociraptor archaeologist and medic (Explorer) from Henson IV/“Boobulon”
  • Cpl. Tommy Hicks [Bruce K.]: male Terran human space navy officer and pilot (Trader/Warrior)
  • “John ‘Mundungus’ Smith” [Byron V.O./absent ]: male human stowaway, scrounger, and lethal survivor (Trader)

Sprocket

Vortex bambatchew1