Tau

Drew S.'s Ferengi doctor for Gene D.'s "Star Trek: Restoration"

Description:

Player Character: “Tau”
Role-Player:
Drew S.
Campaign: “Star Trek: Restoration” space opera
Game Master: Gene D.
Rules systems: D20 Prime Directive, FATE 3e Starblazer Adventures, Bulldogs, and Mindjammer 2e, plus Starships and Spacemen 2e, house rules, Obsidian Portal, Skype, and the Rolz.org online dice roller
Adventuring party: Crew of the U.S.S. Rotha, NCC 1993-C (Ambassador class refit)
Date revised: August 2015/“April 2418

Aspects (tag for + 1d6 or reroll on skills, plus compels; + 1 /5 lvls.):

  1. Origin/species: Ferengi (short, large-eared extraterrestrial; R.18)
  2. Occupation/class/division: Doctor
    • Level/rank: 4 (sessions /5)
  3. Trouble/foibles: Beetle snuff (R.65)
  4. Guest star: Ferengi Health Commission
  5. Motivation/alignment: Contracts (R.17)

Attributes (and bonuses; see also racial adjustments; + 1 /4 lvls.):

  • Strength: 12 (+ 1 bonus; x5 max carry, x10 max. lift, to melee damage)
  • Dexterity: 12 (+ 1; x2 =ft./rd., to hit, init., Acro)
  • Constitution: 10 (0; to Hit Pts./Lvl., Endurance)
  • Intelligence: 14 (+ 2; see skills)
  • Wisdom: 18 (+ 3; to Resolve)
  • Charisma: 16 (+ 2; to Leadership)

(Bonuses: 1-3: – 3, 4-5: – 2, 6-8: – 1, 9-11: 0, 12-14: + 1, 15-17: + 2, 18-20: + 3, 21-23: + 4)

Combat statistics (no more Brawl/Melee/Shooting):

  • Armor Class: 13 = (uniform 12 + 1 Dex bonus + gear)
  • Hit Points: 15+ (by division/level — Command d12, Communications d6, Engineering d8, Medical d8, Sciences d6, Security/tactical d10 + 0 Con bonus)
  • Base Attack Bonus: + 3 = 2 (1/2 lvl. for Cmd/Sec, 1/3 lvl. for others) + 1 Dex bonus, stunts)

Weapons:

  • Phaser, Type 2 (stun DC 20 Fort or 4d6 damage)
  • Whip, Ferengi (1d8 plus entangle, stun)

Skills (25 ranks total, 10 pts. +5/level; ranks in any one skill limited to level; see also class/division requirements):

Saves:

  • Acrobatics: 3 (2 ranks + 1 Dex bonus; Reflex)
  • Endurance: 2 (2 + 0 Con; Fortitude, run, swim; 4 vs. disease)
  • Resolve: 5 (2 + 3 Wis; Will)

Other proficiencies:

  • Animal Handling: 3 (00 ranks + 3 Wis; ride)
  • Area Knowledge: 2 (0 + 2 Int; history, law/politics)
  • Athletics: 2 (1 + 1 Str; climb, jump, lift)
  • Craft: 2/3 (1 + 1 Dex or 2 Int; by creation)
  • Deception: 3 (1 + 2 Cha; bluff, disguise)
  • Diplomacy: 3 (1 + 2 Cha; bargain, gather info):
  • Devices: 1 (0 + 1 Dex; mechanic)
  • Engineering: 2 (0 + 2 Int; power, propulsion)
  • Intimidation: 1 (0 + 1 Str; interrogation)
  • Leadership: 2 (0 + 2 Cha; followers, rapport)
  • Linguistics: 3 (1 + 2 Int; + native; see languages below)
  • Medicine: 7 (5 + 2 Int; heal)
  • Perception: 4 (1 + 3 Wis; empathy, notice, search)
  • Perform: 2 (0 + 2 Cha/+; by artistic medium)
  • Profession: 2/3 (0 + 2 Int/3 Wis; by specialty — physician)
  • Psionics: 3 (0 + 3 Wis; need stunts for abilities)
  • Science/tech: 4 (2 + 2 Int; by specialty — xenobiology)
  • Sleight of hand: 1 (0 + 1 Dex; holdout):
  • Stealth: 2 (1 + 1 Dex; hide, move silently, shadow)
  • Survival: 5 (2 + 3 Wis; by terrain, tracking)
  • Vehicles: 1 (0 + 1 Dex; by type)

Stunts (race/class abilities, skill specializations/feats and attribute swaps, psionics, signature items, etc.; by type, source, notes):

  1. Miracle worker
  2. Panimmunity (see + 2 on Endurance/disease saves)
  3. Surgeon + 3
  4. Universal gadget
  5. Xenobiologist
    #

Refresh: 3 left out of 8 Fate points total (minus stunts, start w/ 6 Fate points, can be used to tag an aspect, make a declaration, or activate a stunt; plus 1 every 10 sessions or 2 levels)

Bio:

Equipment:

  • Med kits (+ 3)
  • Tricorder (+ 3 to Perception/Science; see also improvised weapon)
  • space suit, Ferengi
  • whip, Ferengi (1d8 plus entangle, stun)

Description:

  • Gender: Male
  • Date of birth/age:
    • Date created: 21 March 2014/“Stardate 95248 or 1 April 2418
  • Eyes:
  • Hair:
  • Complexion:
  • Height: ft., in.
  • Weight: lb.
  • Nationality: Ferengi consortium
  • Homeworld:
  • Languages: Federation Standard/neo-English, plus native
  • Philosophy/religion:
  • Appearance, mannerisms:

Bio/backstory:

Contacts: See crew of the Rotha

  • Lieutenant Kyerak [Bruce K.]-male half-Vulcan with a temper, in the U.S.S. Rotha ’s command division
  • “Chief Ravi Chandler” [Brian W.]-male Altairian human, non-commissioned officer and transporter expert
  • Lt. Jarric Jameson [Dexter V.H.]-male genetically modified human colonist (former Maquis) communications and wilderness survival expert
  • Lt. Orzzek Kalifa [Byron V.O.]-male Andorian (blue-skinned humanoid with white hair and antennae), assertive science officer
  • Lt. Mari Killu [Sara F.]-female Caitian (felinoid) security/tactical officer
  • Lt. Boran’ Gorir [Josh C.]-male Jem’Hadar (Dominion soldier), aggressive envoy/engineer
  • Froot [Rich C.G.]-male Ferengi (short, large-eared extraterrestrial) merchant and negotiator, DaiMon and owner of the trade vessel Love’s Latinum Lost
  • Kimbal Tegan [Beruk A.]-male Trill (long-lived symbiont), operations specialist aboard the Love’s Latinum Lost
  • Tau [Drew S.]-male Ferengi, medic aboard the Love’s Latinum Lost

Command crew of the U.S.S. Rotha, NCC 1993-C, refitted Ambassador class cruiser

  • Capt. Andelina Nobatu: female Terran human, cautious commander
  • Cmdr. Nasami Wahid: female Trill (symbiont), by-the-book first officer; Lt. Kyerak’s superior
  • Dr. Jones: male artificial intelligence/hologram, chief medical officer of the Rotha
  • Lt.Cmdr. Akira Gorou: male human colonist, chief engineer; Lt. Gorir’s superior
  • Lt. K’dex: male Edosian /Triexian (three-armed, three-legged) science officer; Lt. Kalifa’s superior
  • Lt. Artemis Borellis: female Betazed (empathic) head of communications and counselor; Lt. Jameson’s superior
  • Chief Pierre McDonnough: male Martian human head of security; Lt. Killu’s superior
  • En. Brandon Marks: male Terran human helmsman
  • Mr. Vallcin: male Bolian bartender at the “Starlight Lounge”

Previous tours/sessions:

Advancement:

  • Every level (5 sessions): + 5 skill points, + 1 hit die
  • Every 2 levels: + 1 to BAB for Cmd and Sec, + 1 refresh
  • Every 3 levels: + 1 to BAB for Comm, Eng, Medic, Sci
  • Every 4 levels: + 1 to any one attribute
  • Every 5 levels: + 1 aspect

Image links: http://photos1.blogger.com/blogger2/6107/4129/1600/ferengi-whip.jpg

Tau

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