Snagglebeak of clan Night Stalker

Josh C.'s Gustrall Trader for Gene D.'s D20 "Vortex: Exodus" telecom space opera

Description:

Role-player: Joshua Crocker
Species: Gustrall
Occupational Class/Level(s): Trader 4

  • Specialty/Archetype: Smuggler
  • Proficiency Bonus: + 2

Campaign: Gene D.’s D20 " Vortex: Exodus" telecom space opera

Combat statistics:

  • Dodge: + 4 (Dex bonus)
  • Damage Resistance: XX (armor)
  • Hit Points: 38 (start at max; 1d8 hit dice + Con bonus)
  • Base Attack Bonus: 4 + 2 (Dex + proficiency)
  • Damage: +0 (Melee = Str bonus)
Weapons by reach/range rate of fire damage/type ammo properties weight. cost
Dagger 1 1 1d4 (0) - Finess 1. 2
Light Blaster 30’/90’ 1 2d4 (Heat) bettery pack ranged 1. 100
Rifil, mil 40’/120’ 1 3d10p ranged 6 300
  • Ammo/enhancements:

Attributes (bonuses and * proficient saves):

  • Strength: 11 (+ 0)
  • Dexterity: 18 (+4) *
  • Constitution: 14 (+2)
  • Intelligence: 10 (+0 ) *
  • Wisdom: 17 (+3 )
  • Charisma: 15 (+ 2)

Skills (+ proficiency):

  • Acrobatics (Dex): + 4
  • Arcana (Wis): + 3
  • Athletics (Str/Con): 0/+ 2
  • Computers (Int): + 0
  • Craft (Dex/Int): + 4/0
  • Diplomacy (Cha): + 5 Prof
  • Engineering (Int): + 0
  • History (Int): + 2 (Skilled)
  • Insight (Wis): + 5 (Skilled)
  • Investigation (Int): + 4 Prof, Expertise
  • Medicine (Int): + 0
  • Piloting (Dex): + 4
  • Perception (Wis): + 5 (skilled)
  • Performance (Cha): + 2
  • Science (Int): + 0
  • Sleight of Hand (Dex): + 6 Archtype Feature
  • Stealth (Dex): + 6 Prof
  • Survival (Wis): + 3

Tools

Security Tools (Dex): + 8 Prof, Expertise
Species Traits:

  • Scent, Tracking
  • Claws

Occupational Features:

  • Trick Attack
  • Expertise (Security Tools)
  • Cunning Action

Archetype Features:

  • Smuggler

Feats:

  • Skilled
Bio:

Background (can be tagged for inspiration):

  • Homeworld/nationality: Gustrall scavenger, Birkomax 4
  • Education/training: Street Urchin
  • Personality: intimidating demeanor
  • Bond/code: Disparate contacts
  • Flaw: Does not trust easy
  • Ethics/Alignment: Freedom (CG)

Description:

  • Gender:
  • Date created: May 2018/ “June 2197 A.D./C.E. or 2 Terran Galactica Era”
  • Age:
  • Eyes:
  • Hair:
  • Complexion:
  • Height:
  • Weight:
  • Appearance/mannerisms:
  • Image links:

Equipment:

  • Clothing:
    • armor:
    • duty coveralls
    • formal wear
    • uniforms — duty, dress
    • vacc suit
  • Occupational tools:
    • communicator/microcomputer
    • first aid kit
    • rations:
  • Other gear:
    • XX
    • XX
    • XX
  • Money: credits
  • Transport: see ship notes
Other weapons by reach/range rate of fire damage/type ammo properties weight. cost
Weapon reach/range RoF damage/type ammo properties wt. cost
Weapon reach/range RoF damage/type ammo properties wt. cost
Weapon reach/range RoF damage/type ammo properties wt. cost
Weapon reach/range RoF damage/type ammo properties wt. cost
  • Ammo/enhancements:

Backstory:

Companions:

Player Characters for Gene D.’s D20 " Vortex: Exodus" telecom space opera, spring 2017:

  • “Capt. James Verian/the Wayfinder” [Dexter V.H.]: male Terran human scout and Ecomancer (Explorer/Mystic), with “Uplifted” tiger Hakuran
  • “Sprocket” [Beruk A.]: male Martian cyborg Technomancer and engineer (“near-human” Mystic/Trader)
  • “Xena” [Sara F.]: female “Uplifted” velociraptor archaeologist and medic (Explorer) from Henson IV/“Boobulon”
  • “Cpl. Tommy Hicks” [Bruce K.]: male Terran human space navy officer and pilot (Trader/Warrior)
  • “John ‘Mundungus’ Smith” [Byron V.O./absent ]: male human stowaway, scrounger, and lethal survivor (Trader)

Powers

Smuggling
At 1st level you are able to hide and produce from hiding handheld items you possess as a bonus action. You may draw a weapon you’ve hidden in this way as a bonus action. You are profcient in the Sleight of Hand skill.

Additionally, the rolls of anyone attempting to find something you have hidden are at disadvantage, including those made by authorities inspecting your ship for contraband.

TRICK ATTACK (EX) 1st Level
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm.

Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed.

This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action

Expertise
At 1st level, choose either two of your skill profciencies or one of your skill profciencies and your profciency with security tools.

Your profciency bonus is doubled for any ability check you make that uses either of the chosen profciencies.

At 6th level, you can choose two more of your profciencies (in skills or with security tools) to gain this beneft.

Snagglebeak of clan Night Stalker

Vortex josh61980