Syzygy

Brian W.'s Trinoid xenobiologist in "Vortex: the Blackbird"

Description:

Character: “Syzygy”
Role-player: Brian W.
Campaign: Gene D.’s " Vortex " space opera, using Fantastic Adventures in Tabletop Entertainment (FATE) 3e Starblazer Adventures / Mindjammer, Bulldogs, and Limitless Horizons

  • Date created: 30 August 2010/“1 June 2194 A.D./C.E. or 0 Terran Galactic Era
  • Date revised: 30 January 2013/“6 July 2195 A.D./C.E. or 1 T.G.E.

Species: Trinoid (trilateral amphibian)
Homeworld: Hydronicus

Aspects (7):

  1. High concept: Trinoid xenologist
  2. Foible: Humanity as the “great Trinoid burden”
  3. Starting out: “We do life right” (bioengineer)
  4. Sidetracked: Lost in translation (cultural gaps)
  5. Guest star: Cat, Mr. Sniffles, biological laboratory
  6. Motivation: Xenophilia
  7. Adventuring: Slow, ponderous
  8. Additional Aspect: “It’s safe, really!”

Skills (35 points total):

  • Apex, Superb (1 at +5; should be unique to the party):
    • Mysteries (knowledge) — alien technology
  • Great (2 at +4):
    • Academics (knowledge) — includes archaeology, languages, research
    • Science! (knowledge) — medicine, xenobiology
  • Good (3 at +3):
    • Engineering (craft; at Tech Level) — includes Starship Engineering/propulsion, demolitions (with stunt), general repair (mechanic)
    • Resolve (social) — similar to D20 willpower
    • Resources (mundane) — wealth, includes assets, brokerage
  • Fair (4 at +2):
    • Art (craft/knowledge) — by medium
    • Contacting (social) — includes culture/tech
    • Rapport (social) — Charm
    • Ship Systems (craft) — includes communications, scanning, life support, electronic countermeasures; grants ships an extra stunt/gear
  • Average (5 at +1):
    • Burglary (subterfuge) — includes some security countermeasures
    • Empathy (social/perception) — similar to D20 sense motive
    • Guns (combat) — includes energy weapons, slug throwers
    • Investigation (perception) — more active, see Alertness
    • Leadership (social) — includes bureaucracy, oratory, tactics

Stunts:

  • Arcane secrets
  • Biology genius
  • Gills (amphibious)
  • Universal gadget

Refresh: 6 Fate points total (after stunts)

Stress

  • Health: 5
  • Composure: 5
  • Consequences: Mild (-2) to Moderate (-4), Severe (-6), and Extreme (-8)

Equipment:

  • Biomechanical laboratory (formerly aboard the Blackbird)
  • Contact credentials for the Kharvamid science academies, Tyche mining operation
  • Dry suit
  • Pet cat, “Mr. Sniffles”
  • Tub, “soup bath”

Weapons:

  • “Blarp” gun (extruded, can excrete paralytic toxins or knockout gas)

Ship roles: Science officer, medic

Bio:

Trinoid species description (taken from GURPS Space 3e: “Vortex”)

Environment: Hydronicus 2, as its name implies, is a world mostly covered with water. It is a subtropical planet with a rocky core, the second in a solar system of 5 planets. The Trinoids are amphibians which evolved in the shallow areas of the oceans, near island archipelagos rich in volcanic activity and minerals.

The atmosphere of Hydronicus 2, called “Home Sea” by the Trinoids, is too damp and high in carbon dioxide for human comfort, and Trinoids must wear “dry suits” in terrestrial environments. The planet has a diverse range of flora, but most animals were extinguished during the Trinoids’ difficult industrial phase of their history. As a result of past ecological crises, the Trinoids have become the foremost environmental engineers in the galaxy, healing damaged planets and terraforming barren ones.

Physiology: Trinoids do not have a head, and are not even remotely humanoid. They resemble Terran anemones or jellyfish in the radial arrangement of their internal organs, and have a trilateral body structure. Trinoids have 2 large lidless reddish compound eyes set in a barrel-like torso, with the third “eye” having evolved into a sensory organ for hearing, smell, and mating.

Trinoids require a fair amount of natural light becaust they supplement their diet of aquacultured plants with photosynthesis. They have rubbery blue-green skin, and the torso is covered with a few shell-like plates. Trinoids have 6 stumpy legs and no feet, but also 3 very flexible long arms. Each arm has 2 metallic spikes and ends in 3 tapered fingers. At the top of the Trinoid trunk, between the arms, is a large mouth with six beaklike structures.

Trinoids are about 1.5 feet shorter than humans. They normally communicate in low-frequency sounds barely audible to human ears, but are able to vibrate the 6 downward-pointing gills in the “front” of their boty (between the eyes and 2 arms) to duplicate many languages, although their pronunciation is full of sibilants (“s, z”). Trinoids have trisexual reproduction, requiring individuals at 3 different phases simultaneously. All 3 Trinoids will then bud, growing 3 offspring, which eventually fall off and spend their childhood in underwater schools away from parents, but with adult supervision.

Psychology/culture: It took the Trinoids 3 million years to develop the technology to go into interstellar space, but their patience is only matched by that of their long-time competitors and allies, the insectoid Nethians. While Trinoid society is communal, individual Trinoids do have different personalities and vary in intelligence and temperament.

Trinoids have difficulty understanding the subtleties of human and Olvar societies, but appreciate those mammals’ adoption of environmental conservation as a social value. Trinoids prefer action by consensus, but if necessary, will “lead a party from behind.” They are at (GURPS) Tech Level 11, with biology at TL 12.

History: The Trinoids are the main organizers of the Kharvamid Alliance against the Zarkonian Imperium. “Kharvamid” is a rough transliteration of a Trinoid term for “justice.” Humans have difficulty understanding the holographic nature of Trinoid society, which is based on “the six legs: budding, food and photosynthesis, ethics, technology, strategy, and Galactic commerce,” integrating all aspects into all of their affairs, with no clear divisions between individual and government or corporate or religious.

Background: After open and official First Contact between Terrans and galactic societies, Syzygy was part of an early delegation sent to United Earth Authority headquarters in Rio de Janeiro, Brazil. However, on the way, the Rio “beanstalk” (space elevator) was attacked by xenophobes from Terra Prime, and the young scientist fell in with companions who would eventually become crewmates aboard the experimental biomechanical scout ship the Morifaiwet/Blackbird from the Olvar Star League.

They encountered rivals across the Sol system, explored several planets, and eventually made their way to the interstellar crossroads at Oasis Station. In addition to uncovering the knowledge of how to operate a Precursor jump gate, the crew of the Blackbird brought back to Earth a warning of the approaching Zarkonian Armada, stirring again after centuries away from the Milky Way Galaxy’s Orion Arm.

Syzygy is curious, friendly, prone to malapropisms (when dealing with humans), and seemingly doomed to constant reassignment by his superiors….

FATE 3e “Vortex” space opera Player Characters

Boston-area “VortexTeam 1 (5a), explorers aboard the experimental scout ship Blackbird , as of spring 2012/“autumn 2194 A.D./C.E. or 0 Terran Galactic Era:”

  • Syzygy [Brian W.]-Trinoid (trilateral amphibious alien) xenologist reassigned to study Terrans; has an organic laboratory and a pet cat named “Mr. Sniffles”
  • Tela [Sara F.]-female Tharian (winged reptilian humanoid alien) refugee from the Encegulans (slug-like slavers), fond of humans; engineer with boyfriend Kedar
  • Chris McKee /“Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for Black Box Security Co., a shadowy eugenics organization
  • Aughest-vor…” [Jason E.R.]-male “Findian” human from the Lemuria orbital city, onetime dilettante, solar-sail racer, pilot and “friend to all”
  • Lt.Cmdr. Kevin Reese [Bruce K.]-male Terran cyborg human, burned-out officer in the Interplanetary Patrol; commander of United Earth Authority task force
  • Scoop Chang [Rich C.G.]-male Jovian “near-human,” interstellar reporter kidnapped by the Olvar; psi interested in First Contacts
  • Tariq Asrad Saladin [Beruk A.]-male Terran “near-human,” seeker of enlightenment and investigator met aboard the Ma’ari ship Cyan Horizon
  • “Gombo Shisel” [Rich L./absent]-male Mongolian/Martian human, former horse rancher and wilderness survival expert; left at Camp Alpha
  • “Dr. Bucket” [Non-Player Character]-helpful United Earth Authority astromech robot assigned to the Blackbird

Crew of the yacht Pina Colada:

  • Capt. Jasmine” [Sara F., primary ]-female Martian Felinoid “Synth” (“Uplifted” tiger), former pit fighter and crewmember of the Appomattox, now captain of the Pina Colada searching for a homeworld for her people
  • Hector Chavez” [Beruk A., primary ]-male Terran human, former spy and crewmember on the Appomattox, cautious engineer and communications expert
  • Chris McKee /Agent Prometheus” [Josh C., primary ]-male Terran human, former assassin for the eugenicists at Black Box Security Co., sniper and seeker aboard the Blackbird and Pina Colada
  • Orion Starchaser” [Geoff C., primary-male Pomuyan (blue telepathic humanoid alien), irrepressible mystic and thrill-seeking galactic hitchhiker
  • Dr. Srinu Pahul” [Byron V.O., primary ]-male Terran “near-human” (genetically modified) xenobiologist, curious and confident planetary patriot; with robots MEGAN and PEPE
  • Lt.Cmdr. Kevin Reese” [Bruce K., primary ]-male Terran “near-human” (cyborg), former Interplanetary Patrol officer and member of the Blackbird and Dauntless crews; defender of the homeworld
  • Chiron” [Dexter V.H., primary ]-male (secretly android) pilot, assigned to assess and protect humanity

Crew of the refitted Blackbird:

  • Lt. Sebastian Growlick” [Bruce K., secondary ]-male Felinoid “Synth” (“Uplifted” lion), elite soldier and acting commander of the refitted Blackbird
  • Tela” [Sara F., secondary ]-female Tharian (gargoyle-like alien), escapee from the Encegulans (slug-like slavers), fond of humans; engineer with boyfriend Kedar and robot Dr. Bucket
  • Tariq Asrad Saladin” [Beruk A., secondary ]-male Terran “near-human” (mutant) wanderer with a past, investigator
  • Lord Wallace Tubbington” [Josh C., secondary ]-male Olvar (arboreal, mammal-like alien) swashbuckler and diplomat for the Kharvamid Alliance
  • Brun” [Geoff C., secondary ]-male Martian Ursoid “Synth” (“Uplifted” bear), former wrestler, pilot
  • Sgt. Nathan A. Jessup” [Byron V.O., secondary ]-male Terran human, gung-ho member of the North American Aerospace Marine Corps
  • Enkidu Aristheon” [Dexter V.H., secondary ]-male Seranen (pale empathic humanoid alien) exile, wilderness survival expert curious about Terrans and the Zarkonian threat; with sphinx-like companion Glaucon

See other records for the previous crews of the Blackbird, Appomattox, and Gryphon.

Syzygy

Vortex brianwash